Aliens are great climbers (and flyers!), but repeatedly needing to get to the tops of tall buildings could be especially rough on new invaders. Objective objects (fishbowls, ice cream, etc.) now have a greater chance of spawning lower in the level. The overall number of enemies should look less like a flood and more like a… slightly smaller flood. Now, we’ve tweaked the solo experience as well. Previously, we lowered the number of enemies that spawned per player. Hunterbot attacks should still be spooky, but are now a bit more satisfying to dodge. Speed, range, and follow time on the Hunterbot’s projectiles have been slightly reduced, but their homing has been increased. Lozenge Man Attackĭamage per-bullet output lowered for Lozenge Man, whose main job is supposed to be more “slowing aliens down” and less “mowing aliens down like he’s holding four blasters at once.” 7. Installball’s Megaflight ability now tracks players better – “Injustice rains from above!” Stationary tantrums hurt less, because stationary tantrums shouldn’t hurt that much. They don’t know how to use them as effectively as you! 5. Agency Mini-Mech Attackĭamage per-bullet output is lowered when Agents are operating the Mini-Mech. Grunts are massacring invaders, and still will, though their damage per-bullet output has been lowered, along with a longer time to reach maximum velocity for more of a “tell.” 4. In later Danger Levels, enemies won’t fire bullets with as much boosted velocity as before, meaning the cloud of green death will approach you a bit slower and give you a better chance to dodge! 3. We’ve tuned the Agency’s scaling to work differently. This weapon now takes 0.3 seconds longer to reach ultra-white-hot-melting on targets. The aliens have observed us and increased the discoverable alien head pool with November-esque cosmetics! Balance Pass 1. When you defeat a boss at their HQ, you can now select from a wider initial pool of Mutations, increasing randomness and making playthroughs more curious! 4. There will be more deliberate pathways in the generated mission maps, making it more common to have hard choices! Uh oh! Overall Danger-Per-Level added per block has been lowered to compensate for the longer pathways that can appear. What’s that you say? You like making more meaningful decisions in your invasion paths? We have great news for you, then! You’ll keep all progress made on your already hard-earned achievements, of course! 2. Release date: December 2023 (North America, Europe, Japan)Ī whole new set of achievements arrive in our next update! Some of these are retro-active, AKA time-traveling achievements, meaning the game knows what you’ve done and will reward you with the new achievements next time you sign into your profile.This update brings the following to the game:Īlien Hominid Invasion – Ver. Release date: early 2024 (North America, Europe, Japan).Here is a video tutorial on how to skip Ads when downloading files.On this page, you will find all there is to know about the various updates for Alien Hominid Invasion on Nintendo Switch (originally released in November 2023 in North America, Europe, and Japan)!Ĭlick here for more Software updates! Alien Hominid Invasion – Ver. Revisit the game that kickstarted The Behemoth’s journey, and hope you still remember those tricky boss patterns! Download Linksīoth NSP and XCI ROM formats have the same functionality and perform equally when it comes to emulation, making them interchangeable in usage. The game includes in-game achievements and weekly/monthly leaderboards for all three difficulties. If head-chomping gets old, all the original mini-games are available for aliens seeking a brief diversion, including: INSANE – 3 lives and continues, where one hit spells doom.Normal – 5 lives and continues, with one shield from weapon pickups.Easy – 7 lives and continues, with two shields from weapon pickups.Whether you’re going solo or engaging in 2-player local co-op, Alien Hominid HD offers three classic difficulty options: Take agents by surprise with your blade in close-quarters combat, or go for the head-chomping approach if that suits your fancy. Featuring hand-drawn visuals, lightning-fast gameplay, and the same original humor, playing this title feels like a journey through time, with enhanced graphics but the same hardcore gaming experience.Įxplore your environment by leaping, evading enemy attacks, snatching agents, and burrowing underground! Employ your trusty blaster to eliminate everything in your path and launch grenades at your foes for spectacular explosions. English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional ChineseĪlien Hominid HD, the acclaimed 2D side-scrolling game from The Behemoth, is now on Nintendo Switch.
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